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Peter Mishara

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Computers were built to process data—but can they also make us cry? Meet “The Artists,” the video-game designers, developers, and programmers who revolutionized the way we experience American entertainment and storytelling.
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Doom was a fast-paced and immersive first-person shooter game whose success was the envy of the industry.
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Pong took computer games out of the lab and into the dive bar. Here’s how the runaway success of Atari’s first game led to the company’s eventual downfall.
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From the art gallery to the boardroom, video games are going places their inventors never anticipated.
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Before video games could get graphic, text-based adventures imagined the future of literature.
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Young doctors-turned-game-designers performed a digital transplant on an iconic role-playing game.
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Extending his empire to the small screen, George Lucas built a video-game incubator on his own ranch.
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The history-inspired Civilization games say less about the past than they do about what’s next.
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For one programmer, the future of gaming was about more than art. It was a social issue.
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Though his industry was becoming increasingly concerned with the bottom line, Chris Crawford understood that video games could revolutionize storytelling.
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Meet the group of rogue programmers who, in the 1980s, decided to elevate computer games to an art form.
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